You can just do 1 lap (outlap) and then pit to get the setup update, this is more efficient than driving for 2 laps (in reality a lot more as you have out, fast and in laps). Normally I get 3 sets of 2 laps with training in the European Series and that is just enough to get that good to perfect car setup. Training isn't about setting times anyways. Rinse and repeat until the drivers are happy and then you can set a time if you got time to spare. So on warm-up lap and on the second lap call them in again without setting a time. What I do is do two laps and then pit to see what the drivers think of the settings. Staying in the middle won't do you any good. That is what you have to experiment with. So it can be in the middle or on the ends. No, the green is just an indication of the range that the mechanic guesses the settings should be. We regret the error.Originally posted by FSR_Scott:should the yellow "current" curser be in the middle of the green section, thats the part i think is really confusing me and not enough time to make changes in the prac sessions for the euro league On PC the game is just called Motorsport Manager, and it predates the second and third versions of the mobile game. Without that risk frustration, that little taste of sacrifice and the threat of encroaching despair, it's never feels quite like racing.Įditor's Note : An earlier version of this article referred to the PC edition as being a PC version of Motorsport Manager 2. Sometimes racing just breaks your heart, and nothing seems to go right no matter how hard a team tries. While it will stay on my phone and remains a good traveling companion, it’s also left me eagerly contemplating the career mode of the upcoming F1 2018 or a return to the PC edition of Motorsport Manager. But in denying you space to make serious mistakes or overcome truly daunting hurdles, it passes on the chance to be a great one. This makes Motorsport Manager 3 a good, consistently pleasant game where every setback is a minor one, and you’ll never be squeezed too tightly by the competition or your own finances. Instead, Motorsport Manager 3 Mobile unfolds according to a completely different logic: This is a game about constant, incremental improvement to both cars and drivers as you work through your seasons, and then using those tools with as much precision and efficiency as possible on race day. It was perhaps too much to hope that the new mobile edition of the game might surpass the PC version of Motorsports Manager, which remains much closer to the feel and spirit of actual motorsports (albeit with significant room for improvement). That aspect compares poorly with the brutal logic of the races themselves, where you really have to sweat every detail of track position, lap times, and weather forecasts. While I’m making a choice about what to develop for my car, cash is my only real constraint, and the game itself heavily signposts what your car needs. You’ll recruit drivers and develop their skills, recruit engineers to develop better parts for your cars, and then, on race days, you’ll set the strategies and call for strategically-timed pit stops.Īs long as you’ve got the money, you can always build a newer, better component, and it certainly doesn’t seem like running multiple concurrent R&D projects impede their progress. It positions you as the head of a racing team, answerable to no one but yourself as you climb the ranks of either touring car racing, prototype endurance racing, or open-wheel racing. A cheerful and thoughtful racing strategy game available now on iOS and Android, MM3 is largely a game of upward progress and forward momentum. Motorsport Manager 3 Mobile will never do this to you. So with tight smiles, awkward translations, and incomplete comprehension, the McLaren and Honda engineers begin spreading schematics out on the shop floor and trying to figure out how, after millions of dollars of investment and development by two elite automobile organizations, the result is yet another piece of shit car that doesn’t work. Several parts are incompatible, and the layout of the connections doesn’t quite work, and even when they somehow mount the engine, it doesn’t start. And somehow, the engine doesn’t fit into the car.
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